Kamis, 10 April 2014

Phantom Assasin Mortred

Phantom Assassin

Mortred the Phantom Assassin is a melee agility Hero fitting the role of hard carry. Mortred is best-known, and infamous for, her ability to inflict staggering damage with single strikes. Her abilities synergise supremely well with each other, rendering her an extremely formidable foe once she has acquired the items she requires. She is a very farm-dependent melee Hero, but she farms creeps with much more ease than many of her fellow carries, using her Stifling Dagger for last hitting. Besides eliminating the weakness most melee Heroes have in their farming, it also saves her from expending gold on important melee carry items like Quelling Blade. Her second ability, Phantom Strike, acts as both her escape and initiate, while Blur gives her an edge against other Heroes that depend on their physical attacks by evading them; giving her partial damage immunity to many carries. Her ultimate, the strongest critical strike in the game, is what connects Mortred with four-digit damage and what gives her a place amongst the very best support killers in the late game, since they usually fall instantly from the divine strike her ultimate provides.

Phantom Assassin Mortred, the Phantom Assassin
Play "I'm here to blur the line between life and death."
Role:Pip carry.png Carry / Pip tank.png Escape
Lore:Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
Voice:Gin Hammond (Responses)



Abilities

Stifling Dagger
Blocked by Magic Immunity. Blocked by Linken's Sphere. 
Q
D
Stifling Dagger icon.png
AbilityAffectsDamage
Target UnitEnemy UnitPure
Deals minor pure damage and slows the enemy unit's movement speed. Deals half damage to heroes. Has a chance to crit with the chance/factor of coup de grâce.
Range: 1200
Duration: 1/2/3/4
Damage: 60/100/140/180
Critical Chance: 15%
Movement Slow: 50%
Cooldown 8Mana 30/25/20/15
Blocked by Linken's Sphere. Blocked when the projectile hits.
The first skill learned by the Sisters of the Veil often signals an incoming hit.
Notes:
  • Whilst useful against heroes for its slowing effect, its short cooldown and low mana cost makes it a potent means of acquiring last hits from range.
  • The projectile can be disjointed.
  • Shares the same crit chance and multiplier as Coup de Grace icon.png Coup de Grace.
    • level 1/2/3/4 Stifling Dagger x level 1 Coup de Grâce.
      • 75/125/175/225 damage to heroes.
    • level 1/2/3/4 Stifling Dagger x level 2 Coup de Grâce.
      • 105/175/245/315 damage to heroes.
    • level 1/2/3/4 Stifling Dagger x level 3 Coup de Grâce.
      • 135/225/315/405 damage to heroes.
Phantom Strike
Blocked by Magic Immunity. Blocked by Linken's Sphere. 
W
B
Phantom Strike icon.png
AbilityAffects
Target UnitUnits
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Range: 1000
Duration: 4
Maximum Number of Attacks: 4
Bonus Attack Speed: 100
Cooldown 14/11/8/5Mana 50
Mortred's silken veil is the last thing her unfortunate target sees.
Notes:
  • The attack speed bonus is lost if you change target.
  • Phantom Strike orders to auto-attack the targeted enemy.
Blur
Cannot be purged. Can be used by illusions. 
E
R
Blur icon.png
AbilityAffects
PassiveSelf
The Phantom Assassin becomes hard to see by blurring her body and disappearing from the enemy minimap when near enemy heroes. Some enemy attacks miss.
Bonus Evasion: 20% / 25% / 30% / 40%
Radius: 1600
Meditation allows a Veiled Sister to carefully anticipate her opponents in combat.
Notes:
  • Triggered by invisible heroes and by enemies out of sight, e.g. behind trees.
  • Has a 0.75 second delay before the blurring effect is applied or removed.
  • The bonus evasion does not depend on the proximity of an enemy hero; only the blurring effect does.
  • Evasion is disabled by Doom skill icon.png Doom, visual effect and minimap hiding behave normally.
Coup de Grâce
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be used by illusions. 
R
C
Coup de Grace icon.png
AbilityAffects
PassiveEnemies
Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units.
Critical Chance: 15%
Critical Damage: 2.5x / 3.5x / 4.5x
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
A divine strike, Mortred honors her opponent by choosing them for death.
Notes:
  • Increases expected damage by an average of 22.5/37.5/52.5%.

Recommended items

Explanation:
  • Starting:
  • Early:
    • Boots of Speed are crucial for every hero, to chase or escape from enemies
    • Upgrading your Stout Shield into a Poor Man's Shield guarantees it will block damage from enemy heroes and additionally provides some agility
    • The Magic Wand gives you burst HP/Mana healing based on the number of abilities your enemies use, as well as compressing the Iron Branches to free space in your inventory. In addition, since Magic Wand's mana regen is not percentage-based, it will return a higher portion of Phantom Assassin's low mana pool compared to heroes with large mana pools.
    • Perseverance is needed for your Battle Fury, and helps your survivability with increased regeneration
  • Core:
    • Phase Boots give Phantom Assassin the most base damage of any boots, synergizing well with her Ultimate, as well as an active ability for increased movement speed and the ability to pass through units, allowing her easier chase to get in range for Phantom Strike.
    • Battle Fury heaps on plenty of raw damage, extra regen, and with the cleave, your Coup de Grace hits will strike everyone around the target for large amounts of damage. In addition, it will help you farm your other items much faster.
    • Black King Bar gives you much needed magic immunity, allowing you to ignore most nukes, stuns, slows, and disables, giving you more time to cut down the enemy heroes.
  • Situational:
    • Satanic, combined with your huge damage potential, gives you tons of survivability. A crit for an even 1000 damage will heal you for 250, and for 2000 if you use Satanic's active effect.
    • Abyssal Blade gives you a chance to stun opponents on attack, as well as an active stun that bypasses an opponent's Black King Bar, and the most raw damage of any item in the game except a Divine Rapier
    • Vladmir's Offering grants you an aura that increases damage, armor, and mana regeneration, as well as giving you a decent lifesteal aura, allowing you to use another Unique Attack Modifier like a Desolator
    • Monkey King Bar gives you extra damage, extra attack speed, and true strike, letting you ignore enemy heroes' evasion chances, as well as a chance to ministun on attacks
    • Assault Cuirass greatly increases your defenses, while boosting your attack speed for more chances to critical hit, and lowering enemies' armor, increasing your regular attacks' damage.

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